Worked on in 2018. This ship was produced in a very short period of time, requiring a great deal of teamwork from all involved to complete on schedule for its reveal / release.
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I was responsible for the underside/sides of the ship, the front (excluding the cockpit section,) the landing gear, the exterior of the ramps and the side doors.
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All credit to Sergejs for his awesome work on the top shell, wings, engines & lower turret body shown in these images too!
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Special Credits
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Concept Art Director - Paul Jones
Concept Artist – Gavin Rothery
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Vehicle Art Director - Nathan Dearsley
Lead Vehicle Artist – Peter Royle
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Exterior Artists – Sergejs Karpovs
Interior Artists – Joe Neville, Thomas Woodward & Colin Baynard.
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General Credits
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All the work done at CIG is a massive team effort; without the hard work of all the staff from each department and the support from the community. None of it would be possible.
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Massive thanks to the vehicle System Design and Tech Art teams for their hard work in assisting us getting all aspects of the vehicles setup and functional in game, the weapons and props team for the assets they created for us and also to the VFX and Audio departments for their contributions on the vehicles - adding so much atmosphere and immersion to the game.
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I would also like to give special credit to all of the other CIG vehicle artists past, present and future: the work done at CIG is done with access to shared libraries of assets - many textures, materials and even whole assets will be used in the creation of new work. Even finished assets need to be revisited, maintained, updated and improved as new features are added to the game - so a huge thanks to all of you for your help and contributions!
https://www.artstation.com/pauldavidjones
https://www.artstation.com/gavrov
https://www.artstation.com/nd3d
https://www.artstation.com/peteroyle1
https://www.artstation.com/rav3nway
https://www.artstation.com/minimacman
https://www.artstation.com/colinbaynard