Released in 2016, The RSI Ursa Rover was the first full vehicle asset that I had the pleasure of creating for StarCitizen; working at Cloud Imperium Games UK.
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My responsibility was to create the exterior of the vehicle - Including most of the materials, animations and to ensure all functional parts of the design worked as intended to appear plausible in game.
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On top of the asset creation, I also worked on the marketing video for its release, creating the camera paths, laying out transition locations and doing the set dressing and trackview work for some of the environment scenes - working alongside Tom Woodward, under the direction of (and edited by) Nate Dearsley.
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Going through the pipeline for the first time on this asset was an incredible learning experience for me - especially since it ended up being such a pivotal part of the showcase for the planetary tech demos. Seeing it all come together and the excitement of the players getting their hands on it made it a very special milestone in my career, and I'm so thankful that I got the opportunity to work on this asset with such a great team.
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Special Credits
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Concept Art Director - Paul Jones
Concept Artist - Jort Van Welbergen
Vehicle Art Director - Nathan Dearsley
Vehicle Interior Artist - Thomas Woodward
Mentorship - Michal Kozlowski
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General Credits
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All the work done at CIG is a massive team effort; without the hard work of all the staff from each department and the support from the community. None of it would be possible.
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Massive thanks to the vehicle System Design and Tech Art teams for their hard work in assisting us getting all aspects of the vehicles setup and functional in game, the weapons and props team for the assets they created for us and also to the VFX and Audio departments for their contributions on the vehicles - adding so much atmosphere and immersion to the game.
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I would also like to give special credit to all of the other CIG vehicle artists past, present and future: the work done at CIG is done with access to shared libraries of assets - many textures, materials and even whole assets will be used in the creation of new work. Even finished assets need to be revisited, maintained, updated and improved as new features are added to the game - so a huge thanks to all of you for your help and contributions!
https://www.artstation.com/pauldavidjones
https://www.artstation.com/jortvanwelbergen
https://www.artstation.com/nd3d
https://www.artstation.com/minimacman
https://www.artstation.com/michalkozlowski